![]() Enough that, with a few camera’s watching the scene, you can record all elements of motion, and with a camera affixed to your face, all of your reactions can be recorded in real time, converted to mocap data, and made into digital animation, for use in Unreal and Unity, and even making 3D animated movies. These various sensors are placed in key areas all over the body. You also have a number of lesser, smaller less efficient sensors, affixed to your body suit. Optical sensors have you wearing essentially a full body suit, covered in lights, the lights are easily tracked and followed by the camera’s watching you. ![]() Okay, so you have a few different options when it comes to Mocap: Not sure if I’m entirely sold on this, but it is one of the things you can look at for your game dev company. ![]() But a small to mid range developer can still get on the bandwagon and become a lot more professional. Any really big company is going is going to be working with a very professional mocap suite. It’s a good investment for a mid to large scale developer. Yeah if you want to make your game really next level, bump it up to closer to professional grade, a good mocap suite will take you far. Here’s a metahuman dancing, from a robot dancing, following the motions of a human dancing….
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